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GNS3 provides a graphical user interface to design and configure virtual networks.GNS3 also includes other features like connection of the virtual network to real ones or packet captures using Wireshark. HOW TO BIND LAYERS TOGETHER ANIME STUDIO 9 SIMULATORThis simulator allows the emulation of complex networks using Cisco Internetwork Operating Systems(IOS). It allows the combination of virtual devices and real devices, and so can be used to simulate complex networks. HOW TO BIND LAYERS TOGETHER ANIME STUDIO 9 SOFTWAREGraphical Network Simulator-3 is a software emulator for networks. ![]() HOW TO BIND LAYERS TOGETHER ANIME STUDIO 9 HOW TOIn the upcoming post I’ll explain how to draw shapes with holes. Let go of the mouse to automatically weld the points together. When you drag a curve endpoint on top of another point, the point turns green when it can be welded automatically. For automatic welding to work, be sure that the Auto-weld checkbox is turned on in the tool options area when the Translate Points tool is active. The second method of welding is automatic. After welding, notice how the two points move as one. Remember that the spacebar should be pressed at the moment when the two points overlap. To manually weld two points together with the Translate Points tool, first uncheck the Auto-weld option for the tool.Drag one point on top of the other and press the spacebar. Second, if two shapes join up at a particular point, and you want them to remain joined during an animation, then welding those points together will guarantee that those two shapes will remain joined. There are a couple reasons to do this: First, welding the two endpoints of a curve together creates a closed curve. When you weld two points together in Anime Studio, Anime Studio will combine those two points into one. When drawing in Anime Studio’s vector layers, the concept of “welding” points is very important. Sometimes you may want to manually weld points together. This is only possible if you weld some points together.Īnime Studio provides an Auto Weld feature that automatically welds shapes and segments together when your cursor reaches a point that you can weld to. In order to fill a shape with color, that shape needs to be completely closed. The main reason to weld points is to create fillable shapes. After cleaning up the endpoints, you should get a result like this: You can also click and drag to adjust the width of any other points you choose. With this tool, click on the endpoints to set their width to 0. If you hide the edges of a thicker line, you’ll often end up with abrupt ends to the outline.A nice way to finish off these endpoints is to use the Line Width tool. If you change your mind, or hide the wrong edges, just click on a hidden edge to re-show it. The other thing to know about the Hide Edge tool is that you can also un-hide edges. Otherwise, with no outline, you would not see the result of hiding some edges. Because it works on the outline, and not the curve itself, be sure you only use the Hide Edge tool after you’ve created the outlines. It does not affect the underlying curve – the curve is still there, you just can’t see the outline on that particular section of the curve. The Hide Edge tool works by simply hiding the selected edges of an outline. After clicking on these edges, they will disappear from view. If you don’t see an immediate result, try dragging the mouse across the lines in question to make sure you hit them. To fix this, activate the Hide Edge tool.Click on the edges that you do not want to be shown. The general shape looks OK, but where the separate parts join up we don’t want to have lines separating them. In the face, the nose and ear are separate shapes from the main head outline. ![]() The drawing we’re working with could be the beginning of a character’s face. There’s an easy way to accomplish this in Anime studio. When drawing more complex objects like faces, you will often want an outline to only go partway around a shape. When you’ve selected all the correct points, press the spacebar to finalize the shape. There’s nothing in particular you have to do, just draw the holes and Anime Studio will know what to do with them. Notice that Anime Studio automatically identifies the inner curves as borders of holes in the shape. Once you’ve set up curves to define the shape of the hole, you need to select the outline and the hole(s) using the Create Shape tool. We’ve added some extra curves before creating a fill shape: New curves added, Create Shape Tool. If we want to create a hole, then all we need to do is create curves that outline the shape of the desired hole(s). A fill shape is defined by the curves on its border.
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